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Monday, August 18, 2008

Something else about Byzantium (and another car-cast)

One thing this blog is good for is correcting mistakes & omissions in my podcasts. After recording the recent one about Martin Wallace games, I forgot to mention the interesting and authentic-feeling arms races that happened in our complete 3-player game. Though Ryan & I both agreed that Mike was out to a big lead, we ran into trouble going after him during the middle & end of the game. Because you build up your army which is located in one city--not distributed strength throughout your holdings--it becomes a local juggernaut. No matter how much I knew Ryan was building his juggernaut to go after Mike, it became unnerving to see that large threat in my unprotected rear area. Even if I thought Ryan would stick to the plan & attack Mike, what would he do the following turn? Although he might wish to keep going after Mike, the board connections sometimes restricted him from doing so. Worse, they might leave him with no other good opening but to attack me.

Strictly for points, you understand. :-)

So then what? Well, I build up my army in a location where I can still go after Mike, but I can also counter Ryan if he opts to go after me instead (or in addition). That threathens Ryan, and he is delayed in his attack on Mike to be sure he knows what I'm up to. See where this is going? See who wins from all of this uncertainty and anxiety? Mike!

Though some might not care for that dynamic, calling it kingmaking, turtle-ing, or something similar, it's not either of those things. It's an added diplomatic development in a game that has no specific rules for diplomacy. In fact, the nature of the game--playing both sides of the conflict--discourages anything like alliances. I just found it to be an interesting development.

-Mark

P.S. Despite my own misgivings, the limited feedback I've received about the podcasts recorded in the car is that they're fine, particularly if they let me put out more material. I've got an old one in the can, and a new one from just today. I guess I'll still dabble with those things. I've downloaded Levelator, and I'll give it a try on the car-casts. (Though I think Levelator is primarily good for evening out different audio levels from two or more speakers, not filtering out road noise.)

Friday, August 15, 2008

BGTG 84 - Martin Wallace games (Brass, Tinner's Trail, Byzantium)


Two podcasts in less than a week?! Weird, I know. Not likely to be repeated soon, either. I just figured I might as well jump on the opportunity when I could.

Also, I'd mentioned on this blog a couple weeks before that I was thinking of sharing my (changing) thoughts about Martin Wallace games, based on some recent plays of Brass, Tinner's Trail, and Byzantium. Martin's games are so popular on BGG, yet I've struggled to enjoy many of them. Yet I still struggle because he attempts some of the most interesting game settings & treatments of any designer out there. They just work for some people better than for me (I guess).

I think more highly of Tinner's Trail and Byzantium, though, despite some issues that I still have with their designs. I'm not yet sure what to make of Brass. I've only played it once, and while that felt like enough exposure to draw a conclusion about Tinner's Trail, I find Brass to be much more involved, and it'll take another play or two to form an opinion.

Maybe someday I can tackle other Martin Wallace games I enjoy, like Way Out West and (possibly) Liberte. Who knows? Maybe I'll even try Age of Steam again. :-)

-Mark

Sunday, August 10, 2008

BGTG 83 - Aug 10, 2008 - Re-Introduction with my "New" Top Ten


Though I'm too chicken to listen to it, anyone that wants to can go back into my archives to download BGTG #1. In that episode I tried to give an introduction to myself, describing my own likes & dislikes in games. It always helps to know those things about a game reviewer. You get to figure out how my opinions map to yours. Maybe you & I are on the same page, and the games I like are ones you'll probably enjoy. But it can even help if we don't see eye-to-eye, so you'll know when I'm disappointed in a game that it might be something you'd like anyway.

To anchor these preferences of mine, I also talked about my Top Ten games at the time. When I mention En Garde and Entdecker, it helps you understand what else you're going to hear from me on the podcast.

That was 2005, now I felt it was time to do this again. I get to talk about the podcast itself, my likes & dislikes (mostly the same, some changes), and a new top ten list. It doesn't replace my old list, it augments it with some more recent titles.

-Mark

Tuesday, July 29, 2008

BGTG auction and my new appreciation for Martin Wallace

First of all, another podcast is coming. Somewhere I've got an old "car-cast" I did last year after our group had played several different business games. I'll post that soon. Before that I want to record my "re-introduction" episode. I believe I did an intro episode way back in BGTG #1, but I'm afraid to listen to it myself! Instead I think I'll redo the introduction, taking this opportunity to present my new top ten list. (Spoiler alert: I'm cheating, since I'm going to briefly recap my old top ten list, then talk about a new top ten. :-)

I'm also running a game auction on Boardgamegeek, using their trade geeklist system. I'd rather give my sales commission to BGG than ebay! Right now I've got a collection of oddball stuff, which is a glimpse into my collection of several years back. I used to be more interested in games that others didn't talk as much about, which means there are some unusual items there (e.g. Abilene, Die Glucksritter). Plus wargames. I've got a decent sized collection of wargames and wargame magazines that I'm going to start selling off in future auctions. Some of this stuff just isn't going to be played by me, so it might as well go to someone who can do more with it. Plus, I'd like to free up some space to buy some other things.

Last, I'm going to need to talk about Martin Wallace games in a future podcast. I'm sure you've heard me say that I don't really care for Martin Wallace's designs too much. While that's still true for some of his games (i.e. Age of Steam, Princes of the Renaissance), lately I've had a chance to play & enjoy Byzantium, Tinner's Trail, and Brass. That's the order in which I prefer them, too. The first two, in particular, weren't what I expected from a Martin Wallace game, and that's something I'd like to record a podcast about.

-Mark

Thursday, July 03, 2008

BGTG 82 - June 17, 2008 - SR & Feedback (Hamburgum & Streetcar)



Uh...yeah. At the start of this show I say I recorded it back on May 29. Which I did. Then I labeled the file and blog entry June 17, because that's when I edited it. Except that I ran into a technical glitch, and I only just now resolved all of that to get it posted on July 13. Whew!

Anyway, it's here now. Not long after my 2007 recap described some new games I hadn't had the chance to try yet, I got to play Hamburgum. Besides being a notable 2007 release, it was my first experience with the rondel mechanism. Very interesting, and I'd like to try the other rondel games some time.

I was just as excited to play an older game, Streetcar. Actually we played the German original, Linie 1. And this was back from the days when the German original and American reprint looked quite different, not the co-productions like we're so used to nowadays. I've always really enjoyed this game as one of the best connection games out there.

-Mark

Friday, May 23, 2008

BGTG 81 - May 23, 2008 - Games of 2007



Memorial Day Weekend is pretty late for a 2007 recap show, but here it is anyway. I said I'd follow this show up sometime with another blog entry to have a written summary of my games played, too. I found that I enjoyed re-reading my reports from earlier years . . . and missed not having them for 2005 & 2006.

In a nutshell, I'm still playing 400 games per year, about 180 different titles--the same as it's been since about 2000. The only thing different in my numbers last year is the number of new-to-me games dropped from around 90 to less than 70. It's my little battle against the "cult of the new." :-)

I recap some of the 2007 titles that are definite winners with me, and some losers. Then, there's a whole raft of games I still need to try for the first time! (Collateral damage from that battle I just mentioned.)

-Mark

Thursday, May 01, 2008

BGTG 80 - Apr 29, 2008 - SR & Feedback (Galaxy Trucker & Key Harvest)



Finishing up my feedback backlog (my feedbacklog?), here's a show with audio comments from my listeners. Does that include Mr. Reliable for audio feedback, Mark Jackson? Sure does! He's here, along with a couple other guys that offer some good comments or questions related to some earlier episodes of BGTG.

Like all my feedback shows, that part is at the end, preceded by some game discussion. This time it's about two newer releases I've played a bit recently, Galaxy Trucker and Key Harvest. Both are releases from last fall's Essen, but that's where the similarity ends. GT is a realtime construction puzzle game with science fiction theming, while KH is a more deliberate and strategic contest themed around medieval farming. Very Richard Breese.

-Mark

P.S. I've enjoyed playing more play-by-web games with my listeners. Now Hansa has moved from Mabiweb to designer Michael Schacht's own website . . . where new PBW offering Patrician has now appeared. Look for me & my games over there, too.

Sunday, April 13, 2008

BGTG 79 - SR & Feedback (Play By Web games)


Waaaaay back in show #3 I covered play-by-web boardgaming. I've touched on it since then, and for this show it's "where" my game session took place. That is, on the web, against a variety of friends, playing a variety of games. I spend the most time talking about Mykerinos on Mabiweb, mostly due to the excitement of having a new play-by-web game to try. But I also touch on several more, including new ones at new sites (Des Jeux sur Plateau, Ludoholic), and new ones at old sites (Yucata.de).

Then I round out the show with some feedback from recent and not-so-recent episodes.

I'll be working on another SR & Feedback show next, this one covering games played the normal way (face-to-face!), as well as audio feedback.

-Mark

P.S. In the very beginning of the show I also reflect on the games that debuted the one year I made it to the Gathering of Friends, back in 2004. It's always interesting for me to look back at early impressions to see which games have proved to be keepers. In this instance, I think it was a great year. From that introduction, I still own & play my copies of Ticket To Ride, Hansa, Einfach Genial, San Juan, and St. Petersburg. Goa and Power Grid are two heavier games I don't own (but should own PG!). Sunken City was the notable stinker, but that was clear from the first play (same with Oh Pharaoh and the rest of that small line). Dos Rios is the one I was & still am on the fence about. I guess I have to admit that it's not a keeper. In fact I've never owned it. But it's a good idea, interesting mechanics, and a game I "almost really enjoy."

Thursday, March 27, 2008

BGTG 78 - Back in the saddle



I still need to do a feedback show to go through a backlog, but today I couldn't wait for that. You see, I've had a break in my busy schedule--or at least an attitude adjustment after a recent vacation--and just needed to record a podcast again. I'm playing some more games, catching up on some podcast listening, and wanted to share some thoughts about recent games. This particular show happened to have more talk about a couple wargames: Hammer of the Scots over email with Paul Tevis (of the Have Games, Will Travel podcast), and Duel In The Dark played face-to-face. I know the latter is marketed as more of a Euro game, published by Z-Man, but I think it's at least as much of a wargame, albeit a light one with flashy components. Really, I think it's a good example of a wargame/euro hybrid. Oh, I talk about some other games, too, such as another look at Kingsburg, and my first play of Take It To The Limit.

-Mark

Friday, January 18, 2008

BGTG 77 - Recent Game Rambling



No, I haven't disappeared again, and this little episode is meant to prove it. I have more to say about other games, my year in review, my new top ten list, and a backlog of feedback to work through. But this is what I could get out right now, and it'll have to do. In it, I talk about some older games I played with my son & other kids (and gamer-dad Dave Gullett) at a recent SoCal Games Day. Then I spend a little more time talking about some new games I've had a chance to try. For a guy that mostly plays recent & old favorites, I was a bit surprised that I had things to say about Kingsburg, Amyitis, Race for the Galaxy, and Cold War: CIA vs KGB

-Mark

Wednesday, November 21, 2007

BGTG 76 - Summertime Games



A quick, little podcast this time, one from my "archives." By that I mean this was one of those shows I recorded last summer, when I wasn't uploading any podcasts. At least one of those recordings was unceremoniously dumped, but this is one I still had lying around. It's another recording made in my car, but I learned from episode 74 that mostly leaving the audio alone is better than trying to get too fancy with the filtering and noise reduction.

I called this episode "Summertime Games" as a catch-all term for the rundown of several games I was playing, mostly with my own family, during this time. No real theme other than that--a pleasant reflection that I really am playing more games with them, and that they're games I enjoy, too. This is a show I could bang out quickly before the Thanksgiving holiday here in the US.

Speaking of Thanksgiving and family gaming, once again I've packed way too many games to bring to grandma's house for the holiday. Only this time I know my own kids may want to play a couple with me, and we're hoping to involve some of the other relatives, too. Plus, I think my selection of games is getting better suited for a family weekend than I used to bring. We'll see. Maybe that can be a future podcast episode, along with some overdue feedback.

-Mark

Friday, November 09, 2007

BGTG 75 - Decade+1 Retrospective (with Dave Arnott)



Last year, my buddy Dave Arnott and I talked on the phone about how we'd now been in the hobby for a decade. In that time the hobby was in many ways the same, but the interesting parts were the differences. Now we have Boardgamegeek, do a lot less overseas ordering, and I can't recall the last time I played a game with a separate page of card translations we all had to hand back & forth while playing. Seemed like a good idea for a podcast.

Then my podcast sort of went on hiatus, and so the decade has now become eleven years, or "decade+1." In our retrospective, we talked about a number of changes over the years, trying to talk about the hobby in general, but understandably drifting back to our own local experiences much of the time. We also tried to describe what we know about the hobby before we got into it. The earlier generation (of which my previous guest Mike Siggins was an important part).

This is one of my longest shows ever, but I decided to post the whole thing rather than two parts because some of you may need some boardgame material to listen to while on a long trip to BGG.con next week. Sadly, I won't be there, but Dave Arnott will! Be sure to tell him if you see him what you thought of the podcast.

-Mark

Saturday, November 03, 2007

BGTG 74 - Post-Essen 2007 (with Mike Siggins)


Once again I'm pleased to bring Mike Siggins' boardgame commentary to podcasting with our annual show recapping his observations about Essen. Mike writes some of these in his column on Funagain.com, called The Gamer's Notebook, and that piece is a good companion to this BGTG episode.

At the end, I also have a brief review on the one Essen title I've managed to play so far, Wolfgang Kramer's Origo. I got to play this one even though I've never seen it in-person, thanks to the wonder of Brettspielwelt's online boardgame portal.

-Mark

Monday, October 15, 2007

BGTG 73 - Oct 15, 2007 - Pre-Essen 2007



I'm just squeezing this show in before the Spiel game fair starts in Essen later this week. If you're like me you've been reading the lists and rumors about new games with great anticipation . . . even though you aren't attending Essen in-person. This year, I took a closer look back at the previous year's Essen buzz before & after the show, confirming that I've only got about three "keepers" from an initial list of perhaps thirty games that caught my eye in some way. And three is a good year!

Does that mean there are only 2-3 that interest me this year? No, it just means that's what I'll have to hang onto in 2008. Right now I'm again interested in well over thirty titles, anxiously awaiting play reports, photos, and even a chance to check them out myself. The process of winnowing down to the few keepers is part of the fun, too.

-Mark

Wednesday, October 10, 2007

BGTG 72 - Oct 10, 2007 - Where are all the kids?



Here's one of those shows I recorded long ago, this one back in April. I went over to David Gullett's house, and we played some games with our kids. And that was also the subject of the podcast--playing games with kids. Over a year ago I posted an earlier podcast with Davebo about Gamer Dads, meaning the games we play with our own kids. This time, I tried to discuss a slightly different topic--playing games with other peoples' kids. Put another way, how come so few of the people I play games with are parents, and why don't we involve our kids in game parties & events?

The conversation meanders around that point, raising a few points that I'd love to receive some feedback about.

-Mark

Saturday, September 22, 2007

BGTG 71 - Sept. 19, 2007 - SR & Feedback (Settlers Dice, Canal Mania, Dschungelschatz)



A chance to talk about some games I've played recently: one light game, one gamer game, and one kid game. I also talk about ordering overseas using Amazon.de, a new experience for me. Plus some recent feedback.

-Mark

Links

Settlers of Catan Dice Game
Canal Mania
Dschungelschatz

Wednesday, September 12, 2007

Help me save an audio interview?

The last time I asked for help here, a listener in Germany enabled me to get a copy of Saturn, the beautiful wooden balancing game by Theta. Thanks again, Olav!

Now I've got a different sort of plea. Recently you've heard me say that I actually have some recordings made earlier in the year that were never posted. One of them, an interview with art & graphics professional Mike Doyle, is great material that I'd really like to get out to all of you. There's a problem with the audio, however, and unless that can be cleaned up I don't think it's fair to Mike to post it. (A show I did early in this podcast's history never got the audience it deserved because of audio quality issues.)

I wasn't able to clean up the show sufficiently using my audio editing tool (Audacity). Maybe someone else has more powerful tools that could do the trick, however. If you've got those tools and are willing to help, drop me a line and I'll get you the audio file.

-Mark

Sunday, September 09, 2007

BGTG 70 - Sep 9, 2007 - Light Wargames


Did ya miss me?

Sorry it's been so long! Doug Garrett smoked me out recently, interviewing me for his podcast, and giving me the little encouragement/kick to get podcasting again. I've got at least two more podcasts recorded from some time ago, but I wanted to record a fresh one tonight to lead-in with an explanation of where I've been for half a year.

As it happens, besides playing all of my usual eurogames and more games with my kids, I also managed to play several light wargames in the past month. That's worth a podcast. In this one I talk about We The People, Axis & Allies: Bulge, Quebec 1759, and Lightning: D-Day. In those four I get to talk about the original CDG (card-driven game, like Twilight Struggle), a plastic figure + hexmap semi-traditional wargame, the original block wargame (like Hammer of the Scots), and a very quick, almost euro-ized card game about a WW2 battle.

-Mark

Sunday, June 17, 2007

Help from a German fan of BGTG?

I have a favor to ask of a fan of the show who happens to live in Germany. If that's you and you'd like to help me out, drop me an email. Thanks.

-Mark

Update: Got my help, thanks!

Saturday, June 02, 2007

Carribean, Hacienda, Reef Encounter, game parts

Another missed game night with friends, but at least I got in a game with Candy. This was Caribbean, acquired in trade just this week in shrinkwrapped condition. It's a game with a decidedly middle-of-the-road (at best) reputation, a lukewarm 6.2 rating and ranking in the high 700s. I got to see this game undergoing final playtesting (I think) when I went to the Gathering back in 2004. It hadn't piqued my curiosity until I read about it as a good family game. So, I tried it. What did we think? Funny, Candy had the same opinion as was running through my head: the gameplay isn't bad, but just doesn't inspire. No great plays, no big laughs, no hidden depths (that we could see in one play, anyway). But the small production is so nice, with an attractive board, nice ships (that will be nicer with a touch of glue), and a fun theme. It's not actually piracy that either of us find very compelling, just the detailed and accurate geography of the Carribean itself. Makes us think of planning a vacation. :-)

So, for now it'll stick around. I think it will do better with another player or two causing more mayhem in the blind bidding, but even that won't change the game too much. I'll play it another couple times then move it along in trade or sale.

I guess those BGGers were right in their assessment. :-)

Besides that, the only other games I played last week were play-by-web. Another go at Hacienda, and again I just don't see the appeal. Of the game. In this particular outing, I think we made a believer in play-by-web of local friend David Gullett, so that's great. Now I just need to get him trying some of the other online offerings. A complication is that he still hasn't played so many of those games in-person yet. And though you can learn a game through online play--I'm doing that now with Kreta--it's definitely easier if you know what the face-to-face play of the game is like first.

Such as with Reef Encounter, my other pbw title this week. I can't imagine learning THAT game through online play alone, though surely people have done it. This time it was a 3-player game and I tried a sprint strategy. My opening tile draw let me come around to turn 2 with six polyps still intact. I gobbled them up immediately, cashing in just two tiles but getting a significant jump on the other players. I then gobbled one or two more tiles with my second shrimp on turn 3. I think there was one turn where I couldn't eat a shrimp, but the rest I ate tiles & locked down dominance/scoring through algae cylinders. In the end, one other player and I tied at 23 points in one of the quickest games of Reef Encounter I've ever played.

This sprint strategy appealed to me early when learning the game--I often gravitate toward strategies that let a player (me) dictate the tempo of the game, trying to foil the longterm strategists. But I don't often see it succeed in Reef Encounter. There's a nice balance in there where the player with the tempo of the game has to relinquish big chunks of the reef to other players who have built up more of a warchest of tiles. You just don't have the tiles or shrimp remaining to apply spatial pressure on those opponents while you're also pressuring the game clock. I love it.

Last, I think I mentioned in one of my podcasts how I went in with friends on a game parts order from Germany. Kind of ridiculously expensive, but I got a lot of fun parts. I've got big cardboard squares and plastic standup bases to use for permanent family members in I'm The Boss, lots of wooden disks to replace the cardboard counters in Kings & Castles, and other stuff intended for game designs that aren't much more than ideas right now. The only disappointment were some round disks intended to replace some poorly colored ones in Make Five, a pretty, wooden abstract. Turns out the replacements I got aren't quite the same size as the other disks in the game. And since they need to blindly drawn from a bag, that's a problem. Oh well, on balance I'm pleased with all of the goodies. Oh, the website we ordered from is www.spielmaterial.de .

-Mark

Monday, May 28, 2007

Spiel des Jahres thoughts

I wrote the following to my local game group, but it might be of general interest reading here, too. It's my quick, initial take on the Spiel des Jahres nominees.

Thief of Baghdad
Jenseits von Theben
Zooloretto
Baumeister von Arkadia
Yspahan

[I'm in the process of making an internal trade deal for Thief of Baghad now--no one around here seems to own it.]
I think I've played Jenseits a grand total of once, but I instantly liked it. Very glad to see the reprint, and with a nicer production, but I'm a little worried that the streamlining takes out some of what I liked about the game. One way to find out, of course--who owns it already? I need to play. Maybe I just need to buy.

Zooloretto is one I should like. I'm not over Coloretto, actually. I keep a copy at work, and even if it only gets played once or twice a year there, that's 1-2 times more than it was getting at home. I'm not sure if a bigger, cuter, less cut-throat boardgame version is what I want, but I'm willing to try. Especially if the theme helps the kid appeal. The description says it plays with 2 (some on BGG even say it works well with that number), something I never felt Coloretto did well. (Though now I see the latest rules, latest edition, have some special rules & cards for that. Maybe I should try again.)

Baumeister was perfectly good the one time I played. Definitely fun, but didn't knock my socks off. It's silly, but the little cardboard penant tokens bothered me, especially compared to the rest of the nice bits in the game.

And then there's Yspahan. I've played a few times in person, and a LOT of the downloadable computer game. It's right up my alley, I definitely like it. I'm curious to see how the QWG deluxe edition looks (and costs). However, about that thinness . . . I'm winning over 90% of the time against various AIs when I doggedly pursue one single strategy: build up the special abilities ASAP, then finally fill the city and caravan (often not until the 3rd week). I'll take gold or camels if there's a bunch of dice there, otherwise I take the best neighborhood dice out there . . . and use it for a card. Those cards are key. In the beginning they're powerful to make something out of nothing, and later they really help you fill out neighborhoods by being bonus dice. (I'd mistakenly played that they were bonus dice like extra gold, but they're much more powerful as bonus dice of a kind already rolled!) I hope that when I get to play against humans again that this one strategy won't be so dominant.

Do all local game groups having mailing lists? All the ones I've ever been part of do. Sometimes we have game discussion and strategy, but most of the time we use it for game night announcement and group ordering from webstores.

-Mark

Recent games: T&T, Tempus, Vinci, play by web

You might think that if I've got the ability to write a blog post, then I should be able to produce another podcast. Well, you'd be wrong. :-) Wasn't it about last year at this time that I got busy? More than that, it was six years ago that my gaming went on total hiatus for a few months. It just so happens that the main project at work is at the same stage the previous monumental effort was six years ago. Two years before launch of the next Mars lander/rover mission is crunch time for our mechanical engineers. And even if I'm not as hands-on as I used to be, the crunch spills over into my life, too. So, gaming is on a back burner, and podcasting is somewhere behind that. I still see no point in officially pulling the plug on BGTG, since things will return to normal someday, and I bet I'll want to shoot out another show then. In the meantime, I've got portions of three programs in various states of recording/editing, and another outlined with a guest.

My boardgaming hasn't gone completely into hibernation, but it's definitely slower than earlier in the year. At times like these, even the opportunity to play a single game is exciting & fun. I bet I'm not the only gamer-dad that thinks a game played with their kid is as good as any played on a game night . . . and one you play with your wife counts double. I just got to do that, playing good ol' (old?) Thurn & Taxis with Candy. She's on a winning streak, taking me down by six points this time. As it turned out, I needed only an elusive Innsbruck card to score a big route that would've tied me in the game. I pushed my luck as far as I dared, opting to flush the card display three times on three successive turns as I built my necessary route. A couple times I was risking the large route already on the table, as the cards in-hand could not be played to either end. Ultimately, I didn't find it, and she won. Then we looked at the next card on the face-down draw pile, and of course it was Innsbruck! But had I drawn that & found nothing useful I would've lost by much more. I'm going to get the expansion, even though we probably have no need for it. Just another map to look over, as far as I'm concerned.

On Thursday night we had time for one other. She asked for Flowerpower, but I'm a little burned out on that one, so she agreed to play TransEuropa instead. She was a little concerned about game length, but then proceeded to blow me out in two rounds! Oof! I have some sort of mental block with the Trans games, but it's fun nonetheless. Amazingly, I got my dad to play TransAmerica the last time my folks came down to visit. Maybe next time I'll suggest that again and we can get more players.

In between those two was an SCB session, my first in a while. I showed up after my kids' piano recital, arriving near the end of a 4-player game of Dragon Parade. Looked pretty fun to me. Definitely light, but that's why it appealed. In fact, Greg Wilzbach (who owns it) said it seemed like "my kind of game," so I guess it's obvious to others, too. :-) After that, we looked for a good 5-player, ending up with Tempus. We'd only played it once before, when it first game out, and had made a couple rules errors. My impression is that the game's reputation has suffered online, probably due to overinflated expectations (for which the production schedule & marketing is partially to blame). I, meanwhile, thought there were several things to really like in the game, and looked forward to another chance at it. That's how I continued to feel for the first 2/3rds, too, but then opinion started to drop off. Darn it all, it does have some good ideas in there. And there really isn't anything wrong I can point to . . . other than how the game just drags during the final few turns. Perhaps we were too slow, but I place the blame on the game itself. Some games cruise along to the end, some actually accelerate, but this one puts on the brakes. And it nearly kills the fun then. Thinking back on the whole game, it's still pretty interesting. In fact, I want to play it again! But I wish ended as strongly as it plays through the beginning & middle, or that the players could do something about that.

I can't help but think how it compares to Vinci, which I also played 5-player (first time in a long while) a few weeks ago when Mark Jackson was passing through. That game is just fun the whole way through, even at the very end when it can get more deterministic. (In fact, it's the determinism of much of the game that is one of its strengths, keeping things moving briskly, I've always felt.)

When there isn't much opportunity to play in-person, play-by-web is usually a good bet for me. I say usually because last month I had trouble even checking my personal email regularly! But in the past week I joined some games with friends, encouraged by reading reports of their recent plays. Now Kreta is in open testing on Mabiweb, a game I never got a chance to try in-person. Now let's see how it plays over the web. And Mabi also has the "changing winds" expansion map & alternate scoring bonuses for Hansa, so I tried that. I have to say I didn't care for it. The Mabi interface was fantastic, but the game "expansion" itself doesn't have much new to recommend it, and the endgame bonuses (which were given out as a postcard promotion years ago) feel like the skew the final too much. Glad to have had the chance to try it, but I'll stick with the original game from now on.

-Mark

Tuesday, March 27, 2007

BGTG 69 - Mar 21, 2007 - Adlung Spiele Games



Here's a solo show focusing on a particular publisher, Adlung Spiele. These are the guys (or maybe just one guy with some freelance authors & illustrators) that produce one of my favorites, Verräter, and other small card games. Most of them are only small in format, though--a single deck of cards in a tuckbox. Many of their games play much larger than they appear, feeling like more of a boardgame in a cardgame box. Verräter is certainly one of those--in fact it's the game that put Adlung on the map for having such titles, even though they'd been around a few years earlier. Although I covered Verräter in great detail on one of my earliest All About shows, the audio quality was limited by working with landline telephones, and I was never sure everyone got to hear what my guest Greg Aleknevicus and I had to say about the game. This was my chance to catch up a little. Though I don't go into nearly the same level of depth about the game, I do use it to start the show, then proceed to also discuss its thematic sequel Meuterer, as well as other notables like Vom Kap bis Kairo, Die Fugger, Canal Grande, and others.

Something I forgot to mention in the show is how Adlung has a franchise in their collection of card games, the Team Work series. I've never played them, as they're a party game and those are often difficult due to the language barrier. However, they sound very much like a more convenient, and probably easier version of Wat'n'Dat, a German party game I do happen to own. In all of these, it starts with the familar format of a cluegiver trying to get their partner to guess the correct word, often helped by knowing the category. Only here the cluegiver is a partnership, and these partners have to alternate words in the clue they give. No, they aren't allowed to converse privately beforehand. Hilarity ensues. Actually, the comments I've read online suggest it doesn't work as well as you'd like. That would match my experience with Wat'n'Dat, where you depict the answer by alternating placement of wooden sticks and glass beads with your partner. Trouble is, too often you're on a completely different page with the partner, leading to confusion. Worst of all is how that is no fun for the guessing players, who have a botched clue to try to untangle.

-Mark


Links
BGTG 36B - All About Verräter
My review of Die Fugger in Boulder Games' Gamenotes magazine (scroll down one third)

Sunday, February 18, 2007

My wife's favorite type of boardgame

Wow, when I said my family gaming was starting to work, I wasn't kidding! Last night my wife & I played our new copy of On The Underground.

Not only that, but this was a game she requested, or at least she agreed that it sounded interesting after I described it to her the week before. That was after I'd played it for the first time at my local game group, and thought the mechanics and--especially--London theme would be a hit since we'd just made plans to take the family to London in April. I was confident enough that I ordered a copy for myself immediately. Most of that story is a fairly typical experience for me: think a game might be a good fit for Candy & I to play together, then order it. And though it does happen, it doesn't always work out that she likes it. (Paris Paris is an example of one that struck out.)

Yesterday she mentioned during the middle of the day that she might like to try On The Underground in the evening. We played it, she beat me handily without any handicapping or holding back (I don't do that), and she enjoyed the game. It took a bit over an hour, which was a longer than the games we usually play together (e.g. Thurn & Taxis), but she still liked it.

Not only that, but in talking about it afterward she observed that she liked "these sort" of games, in general. I asked, and we figured out that meant connection games like T&T, OTU, and Ticket To Ride. Holy cow! My wife has a favorite type of boardgame!

-Mark

P.S. Any tips on maximizing the sale of Deluxe/Limited edition of the Lord of the Rings? This is the same cooperative boardgame by Knizia, only published by Sophisticated Games, and comes with a metal ring, metal figures, and a numbered edition print. The game itself is a numbered edition, too, as I recall. I don't have any idea how to price the game for sale through the BGG marketplace, and there aren't even any recent games sold on ebay. Not this edition, anyway, just the more common one.

Friday, February 16, 2007

BGTG 68 - Feb 12, 2007 - Looking Back at 2006, Forward into 2007


A quick show with my thoughts on boardgaming over the past year, and what I anticipate for 2007. These retrospectives are a little harder to do without stats . . . but then what would stats tell me, anyway? For me, the real point is to talk about games that have become new favorites, especially ones I think will be keepers for the long haul. To be honest, I'm not sure how many of even the "hits" will keep getting played over the next five years, but I think Thurn & Taxis is a safe bet.

As for my look forward, I wonder my desire to physically produce a game of some kind--either my own prototype or an existing game component upgrade--makes sense to other people. Some of my local game friends have done this. For some it's a matter of art production (I think), of trying their hand at game graphics. That's not exactly my thing (i.e. I'm no good at it). Instead, what I hope to get out of it is an education in the struggles & successes with a game's functionality.

-Mark

P.S. According to my new stats on BGG, in the first six weeks of the year I've played 39 games a total of 61 times. If I keep that pace, I'll end up with over 500 total plays. Yep, I thinking my family focus is actually leading me to playing MORE games than ever before. Sure, there are those Pass the Pigs games with my daughter, but also Thurn & Taxis with my wife. And you know what? I had a great time playing Pass the Pigs with her! :-)